Martin Jaud // Houdini FX Artist
Martin Jaud
Martin Jaud // Houdini FX Artist

Slice it

There is something satisfying about shooting an object through lots of points. Shuriken modelled in Maya. FX in Houdini. Personal project rendered with Redshift.

See all Projects
Growth and gravity
01/2019
Proxy 248
12/2021
The Protector
01/2019
Well, I tried
01/2019
Raise the Flag
01/2019
Cell growth RnD
01/2019
Desert Explosion
08/2022
Grains RnD
01/2019
Aeon
07/2021
Spheres in motion
01/2019
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