Martin Jaud // Houdini FX Artist
Martin Jaud
Martin Jaud // Houdini FX Artist

Slice it

There is something satisfying about shooting an object through lots of points. Shuriken modelled in Maya. FX in Houdini. Personal project rendered with Redshift.

See all Projects
Smoke & Water
01/2019
Logo animation
01/2019
Noises in the vent shaft
01/2019
Advect, freeze and dissolve
01/2019
Destruction RnD
03/2019
Cell growth RnD
01/2019
Anime style explosion
01/2019
Slow motion gun shot
01/2019
Oil barrel explosion
01/2019
Growth and gravity
01/2019
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